![]() ![]() Before I get too deep into any complaints for Alyx, I have something I have to admit: I’m not a big fan of the Index controllers. My time with Alyx wasn’t all smooth sailing. And always scary-I spent many, many minutes just carefully plodding about, making sure I didn’t get grabbed by a cleverly hidden barnacle. The levels don’t feel repetitive, or small, either-but full-sized, varied, and interesting. It seems like Valve tried to keep the levels small, and they did this by having your path loop back in on itself in many instances-something that reminded me a lot of Dark Souls level design in a way. The level design in Alyx is great, and worth noting. Sometimes I’ll look for the barrier of my virtual reality space by outstretching my arms when I’m not in VR, or feel like I see something out of the corner of my eye that only existed in game. Alyx is so immersive, and so extremely realistic, it has left me with lingering virtual reality awareness. Barnacles are absolutely disgusting, Vortigaunts are unnerving (but weirdly cute) up close, and you really don’t want to look too closely at the underside of a head crab. ![]() Everything in Half-Life is now life-sized, and that apparently means everything has teeth. ![]()
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